
On a monitor running 1024x768 resolution, moving the mouse one inch horizontally will roughly move the mouse from one side of the screen to the other. A 1000CPI mouse will move the cursor 1000 pixels across the screen when the mouse is moved one inch. Most gamers prefer low CPI for first-person shooter games and high CPI for RTS and MOBA games.īecause CPI is based on pixels, monitor resolution plays a role in the perceived sensitivity of a mouse. Some mice be set up with custom profiles between which the user can switch. Only changing the CPI can change the cursor speed without losing precision this is why many mice include on-the-fly CPI switching. For example, if you multiply the mouse input by two, you'll never get an odd number. Thus, there are certain pixels where the mouse cursor cannot land.
#Mac world of warcaft smoothmouse windows
Increasing the sensitivity this way causes Windows or the game to take the number of pixels the cursor should have moved and multiply it.

Turning up the sensitivity in Windows increases the speed but reduces the precision of the cursor. Higher CPI offers a faster cursor without sacrificing any precision. CPI is merely a conversion scale used by the sensor internally, and is not related to its frame-rate in any way. Effectively, higher CPI will result in a more sensitive cursor. Without modification on the counts by the system, moving a 800 CPI mouse one inch horizontally should theoretically shift the cursor by 800 pixels in the same direction. The CPI of a mouse correspond to how many movement counts are sent from the mouse when it is moved one inch. This is particularly important to computer gamers that play on tournament or LAN computers and must adjust settings to personal taste quickly.ĬPI (counts per inch, often erroneously referred to as DPI - dots per inch) is the scale at which a mouse converts physical distance to digital counts. The various settings can be confusing, so this article has been written to explain the settings means and how changes affect gameplay. It can cause some confusion as to where the mouse is on the 'non-active' screen.Mouse settings are critical when playing Starcraft 2. But from client to server, no noticeable pause.Īlso - Suggestion - Don't re-center the mouse pointer. I should redefine what I mean by lag, by a 'pause' between hitting edge of screen on server, seems to sit there and then shows it going over to client screen. Sort of feel like I had to 'ram' the mouse to get it to go over to the client side. This was right after noticing the scroll lock was enabled, noticing about a half second to second lag. INFO: switch from "SKasai-Yoga900" to "Keiichi" at 43,777 INFO: switch from "Keiichi" to "SKasai-Yoga900" at 3199,565 INFO: switch from "SKasai-Yoga900" to "Keiichi" at 1,366 INFO: switch from "Keiichi" to "SKasai-Yoga900" at 3199,612 NOTE: cursor unlocked from current screen NOTE: Cursor is locked to screen, check Scroll Lock key

Looking further back, I don't see any "bogus delta delay" messages. In this instance, I get the occasional delay. INFO: switch from "SKasai-Yoga900" to "Keiichi" at 1,515 INFO: switch from "Keiichi" to "SKasai-Yoga900" at 3199,857

INFO: switch from "SKasai-Yoga900" to "Keiichi" at 2,618 INFO: switch from "Keiichi" to "SKasai-Yoga900" at 3199,1025 INFO: switch from "SKasai-Yoga900" to "Keiichi" at 1,1062 INFO: switch from "Keiichi" to "SKasai-Yoga900" at 3199,1799 INFO: switch from "SKasai-Yoga900" to "Keiichi" at 1,1070
#Mac world of warcaft smoothmouse update
DEBUG: ignored screen "Keiichi" update of clipboard 1 (unchanged) DEBUG: ignored screen "Keiichi" update of clipboard 0 (unchanged)
